If you believe old Federation propaganda, being klingon means slaughtering innocents, eating raw meat, killing whoever is in your path, and generally being a bad person.
In recent years, this image has finally started to fade, being replaced with a more sympathetic view, as the Federation has had more contact with the Klingon Empire, actually talking to them instead of just trading blows.
Still, most of that information comes from battlefields of one kind or another. Be it combat or diplomacy.
Very few actually had the pleasure of visiting Qo'noS or any other planet in the Klingon Empire, to see firsthand how Klingons live. Fewer even did service aboard a klingon ship. Many of the Federation still believe that a good way to get a promotion is simply killing your superior.
Granted, it may happen anyway - but it's not done just because. You need a sufficient reason - "I wanted his job" probably won't do, as no one will serve under a captain they don't believe in.
Klingon culture is about power. The captain is the most powerful aboard the ship. He is not going to let you kill a good officer for no reason - or grant you a position he knows you can't fulfill. Klingons might not mind dying - but they surely mind dying for no reason!
A game. A holodeck adventure. Written in part by Gowron to introduce Federation people into a part of klingon culture, so they'd better understand them.
It began during a diplomatic meeting between Klingons and Federation - realizing that half the Federation officers wouldn't understand a klingons way of living and oppose all suggestions out of mere ignorance, not necessarily malice, Gowron used the more peaceful lunchtime breaks to tell a story. A story about how a klingon boy becomes a man and avenges his fathers murder.
The story of poq - son of Torghn.
After the negotiations were over at last - peaceful, if not successful, it was decided that in order for federation to better understand klingon culture, this holodeck adventure should be created.
Since so few of us are able to properly maintain a holodeck or similar, a more contemporary program was made from it. The game released by Simon & Schuster, known as "Star Trek Klingon".
While they were able to capture the timeless feel of an alien culture, their technology is not as timeless. By now, the original systems to run this program are hard to come by, the very few still existing are rarely used.
That's why I took it upon myself to extract as much as possible from it, to preserve it for future generations. A lot of what I created, you can view on my other site - SuvwI' van bom.
However, a game as grand as this, a story so absorbing, deserves a website of its own.
Well, I'm done. I did what I could, even though it's not nearly enough. But you don't want my ramblings, you want the video, right? :-)
Note:If you're using Media Player Classic - do NOT use EVR as output. Weird as it sounds, it'll ruin the image - it'll get a glossy look, hard to explain. Just switch to another renderer, open again and see for yourself. (If it doesn't, all the better. It took me over a year to realize that my copy of MPC does that...).